x86 AMX/ACE with >8 tiles

Project / Subsystem

binutils / binutils

Date

2026-07-27

Proposer

Christian Ludloff <ludloff@gmail.com>

Source type

public_inbox

Consensus

Proposed

Sentiment

/10

Technical tradeoffs

  • Extends support for wider tile configurations in AMX/ACE, potentially increasing performance for specific workloads.
  • Requires careful handling of instruction encodings and MSRs to ensure compatibility.
  • Addresses potential specification oversights regarding memory operand widths.

All attributes

project
binutils
subsystem
binutils
patch_id
discussion_id
CAKSQd8VRpMcV84Sv3=N1kW6w73Q-0spJqO-nc_K-cjyYSiJU2g@mail.gmail.com
source_type
public_inbox
title
x86 AMX/ACE with >8 tiles
headline
x86 AMX/ACE with >8 tiles
tldr
Discusses documentation and implementation considerations for x86 AMX/ACE supporting more than 8 tiles.
proposer
Christian Ludloff <ludloff@gmail.com>
consensus
Proposed
outcome
proposed
sentiment_score
technical_tradeoffs
  • Extends support for wider tile configurations in AMX/ACE, potentially increasing performance for specific workloads.
  • Requires careful handling of instruction encodings and MSRs to ensure compatibility.
  • Addresses potential specification oversights regarding memory operand widths.
series_id
series_role
standalone
series_parts
[]
tags
  • x86
  • AMX
  • ACE
  • binutils
  • documentation
bugzilla_url
date
2026-07-27T00:00:00.000Z

x86 AMX/ACE with >8 tiles

Christian Ludloff is seeking to document and discuss the behavior of x86 AMX/ACE implementations that support 16 or 32 tiles. The focus is on how existing hardware and instruction encodings (VEX, EVEX) can accommodate these larger tile configurations, and the implications for software. The discussion touches upon CPUID reporting, TILECFG modifications, and potential oversights in the AMX specification regarding memory operand width.