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OCTOBER 6, 2026
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gccrs

gccrs: Fix projection normalization logic

Corrects projection normalization in gccrs to handle non-trait position projections resolving to generics, fixing Rust-GCC/gccrs#4804.

This commit refactors the projection normalization logic in gccrs to correctly handle cases where non-trait position projections might resolve to generics. Previously, this could lead to incorrect base types being used for projections. The fix is verified with a new test case, issue-4804.rs.

In Details

The normalize_projection function in rust-type-util.cc previously had a flaw where, depending on the order of operations, projections in non-trait positions could resolve to generics. This allowed the compiler to attempt to derive the underlying type and use that as the basis for the projection. This patch adds a check to prevent this erroneous path, ensuring correct type normalization for Rust generics within gccrs.

For Context
projection
In Rust's trait system, a projection is a way to refer to an associated type of a trait. For example, Iterator::Item projects the Item type from the Iterator trait.
trait
A Rust concept defining a set of methods that a type must implement. Traits enable shared behavior across different types.
generics
A programming feature allowing code to operate on values of unspecified types. This enables writing reusable code that can work with various types without duplication.
associated type
A type specified within a trait definition that implementers must provide. For instance, the Iterator trait has an Item associated type representing the type of elements the iterator yields.
Filed Under: gccrsrusttypecheckinggenerics